Shortest Path to Get Food

Problem

You are starving and you want to eat food as quickly as possible. You want to find the shortest path to arrive at any food cell.

You are given an m x n character matrix, grid, of these different types of cells:

  • '' is your location. There is exactly one '' cell.
  • ’#’ is a food cell. There may be multiple food cells.
  • ‘O’ is free space, and you can travel through these cells.
  • ‘X’ is an obstacle, and you cannot travel through these cells.

You can travel to any adjacent cell north, east, south, or west of your current location if there is not an obstacle.

Return the length of the shortest path for you to reach any food cell. If there is no path for you to reach food, return -1.

Example 1:

Input: grid = [["X","X","X","X","X","X"],["X","*","O","O","O","X"],["X","O","O","#","O","X"],["X","X","X","X","X","X"]]
Output: 3
Explanation: It takes 3 steps to reach the food.

Example 2:

Input: grid = [["X","X","X","X","X"],["X","*","X","O","X"],["X","O","X","#","X"],["X","X","X","X","X"]]
Output: -1
Explanation: It is not possible to reach the food.

Example 3:

Input: grid = [["X","X","X","X","X","X","X","X"],["X","*","O","X","O","#","O","X"],["X","O","O","X","O","O","X","X"],["X","O","O","O","O","#","O","X"],["X","X","X","X","X","X","X","X"]]
Output: 6
Explanation: There can be multiple food cells. It only takes 6 steps to reach the bottom food.

Constraints:

  • m == grid.length
  • n == grid[i].length
  • 1 <= m, n <= 200
  • grid[row][col] is ’*’, ‘X’, ‘O’, or ’#’.
  • The grid contains exactly one ’*’.

Solution

class Solution {
    record Coord(int row, int col) {}

    public int getFood(char[][] grid) {
        var q = new LinkedList<Coord>();
        var visited = new boolean[grid.length][grid[0].length];

        // scan through the grid and find the starting pos
        for (var row = 0; row < grid.length; row++) {
            for (var col = 0; col < grid[0].length; col++) {
                if (grid[row][col] == '*') {
                    visited[row][col] = true;
                    q.add(new Coord(row, col));
                    break;
                }
            }
        }

        var distance = 0;

        while (!q.isEmpty()) {
            var size = q.size();
            for (int i = 0; i < size; i++) {
                var curr = q.poll();
                if (grid[curr.row][curr.col] == '#') {
                    return distance;
                }
                // add moves to queue
                var up = new Coord(curr.row + 1, curr.col);
                var down = new Coord(curr.row - 1, curr.col);
                var left = new Coord(curr.row, curr.col - 1);
                var right = new Coord(curr.row, curr.col + 1);

                List.of(up, down, left, right).stream().filter(c -> {
                    return c.row >= 0 && c.row < grid.length && c.col >= 0 && c.col < grid[0].length &&
                      grid[c.row][c.col] != 'X' && visited[c.row][c.col] == false;
                }).forEach(c -> {
                    visited[c.row][c.col] = true;
                    q.add(c);
                });
            }
            distance += 1;
        }

        return -1;
    }
}

Recent posts from blogs that I like

The Dutch Golden Age: Aelbert Cuyp 1

Trained as a landscape painter, he used his landscapes for genre scenes, animal and human portraits, even myths and a religious work, and was influenced by Claude Lorrain.

via The Eclectic Light Company

Highlights from my appearance on the Data Renegades podcast with CL Kao and Dori Wilson

via Simon Willison

Notes on the WASM Basic C ABI

The WebAssembly/tool-conventions repository contains "Conventions supporting interoperability between tools working with WebAssembly". Of special interest, in contains the Basic C ABI - an ABI for representing C programs in WASM. This ABI is followed by compilers like Clang with the wasm32 target. R...

via Eli Bendersky