Valid Sudoku

Problem

Determine if a 9 x 9 Sudoku board is valid. Only the filled cells need to be validated according to the following rules:

  • Each row must contain the digits 1-9 without repetition.
  • Each column must contain the digits 1-9 without repetition.
  • Each of the nine 3 x 3 sub-boxes of the grid must contain the digits 1-9 without repetition.

Note:

  • A Sudoku board (partially filled) could be valid but is not necessarily solvable.
  • Only the filled cells need to be validated according to the mentioned rules.

Example 1:

Input: board =
[["5","3",".",".","7",".",".",".","."]
,["6",".",".","1","9","5",".",".","."]
,[".","9","8",".",".",".",".","6","."]
,["8",".",".",".","6",".",".",".","3"]
,["4",".",".","8",".","3",".",".","1"]
,["7",".",".",".","2",".",".",".","6"]
,[".","6",".",".",".",".","2","8","."]
,[".",".",".","4","1","9",".",".","5"]
,[".",".",".",".","8",".",".","7","9"]]
Output: true

Example 2:

Input: board =
[["8","3",".",".","7",".",".",".","."]
,["6",".",".","1","9","5",".",".","."]
,[".","9","8",".",".",".",".","6","."]
,["8",".",".",".","6",".",".",".","3"]
,["4",".",".","8",".","3",".",".","1"]
,["7",".",".",".","2",".",".",".","6"]
,[".","6",".",".",".",".","2","8","."]
,[".",".",".","4","1","9",".",".","5"]
,[".",".",".",".","8",".",".","7","9"]]
Output: false
Explanation: Same as Example 1, except with the 5 in the top left corner being modified to 8. Since there are two 8's in the top left 3x3 sub-box, it is invalid.

Constraints:

  • board.length == 9
  • board[i].length == 9
  • board[i][j] is a digit 1-9 or ’.’.

Solution

The algorithm is simple. The difficulty with this problem is managing complexity.

There are more terse solutions, but they are harder to understand. I think my solution is easy to understand, though it could be simplified e.g. by using Java streams or the standard library’s unique function.

Because the size of the input is fixed to a 9x9 board, the time and space complexity is O(1).

class Solution {
    public boolean isValidSudoku(char[][] board) {
        // check rows
        for (var i = 0; i < board.length; i++) {
            if (unique(board[i])) {
                continue;
            } else {
                return false;
            }
        }

        // check cols
        for (var i = 0; i < board.length; i++) {
            var col = col(board, i);
            if (unique(col)) {
                continue;
            } else {
                return false;
            }
        }

        // check blocks
        for (var x = 0; x < 3; x++) {
            for (var y = 0; y < 3; y++) {
              var block = block(board, x, y);
              if (unique(block)) {
                continue;
              } else {
                  return false;
              }
            }
        }

        return true;
    }

    // convert a block into an array
    public char[] block(char[][] board, int x, int y) {
        var offsetX = x * 3;
        var offsetY = y * 3;

        var boundX = offsetX + 3;
        var boundY = offsetY + 3;

        var block = new char[9];
        var i = 0;

        for (var cx = offsetX; cx < boundX; cx++) {
            for (var cy = offsetY; cy < boundY; cy++) {
                block[i] = board[cx][cy];
                i += 1;
            }
        }

        return block;
    }

    // convert a col into an array
    public char[] col(char[][] board, int n) {
        var col = new char[board.length];
        // iterate over every row, grab the nth char
        for (var i = 0; i < board.length; i++) {
            col[i] = board[i][n];
        }
        return col;
    }

    public boolean unique(char[] c) {
        var set = new HashSet<Character>();
        for (var i = 0; i < c.length; i++) {
            if (c[i] == '.') {
                continue;
            }
            if (set.contains(c[i])) {
                return false;
            }
            set.add(c[i]);
        }
        return true;
    }
}

Recent posts from blogs that I like

Finding your feet in Golden Gate

How to deal with problems upgrading, a guide to Recovery in case, new Liquid Glass control and an Easter Egg, rounding of rectangle corners, and AI and language support.

via The Eclectic Light Company

Tell agents the why, not just the how

Early AI agents were basically enthusiastic idiots. Working with them required you to tell them precisely what you wanted them to do (for instance, “method A exists on class B, please add an equivalent method to classes C through F”). Otherwise they’d go off and do entirely the wrong thing. But as A...

via Sean Goedecke

some things I’ve learned about relationships

Richard Diebenkorn, Landscape with Figure, 1956

via bookbear express